The Story Beneath the Story

People sometimes ask why I keep returning to Boaz.

After all, there are countless small towns across America. Why this one?

The easy answer is that Boaz is familiar. I know its streets, its schools, its churches, its neighborhoods, and the rhythms of everyday life. But familiarity has never been enough reason to write a novel.

The real reason lies deeper.

Every novel I have written begins with a question that has very little to do with plot.

It begins when I wonder what story someone has been living without ever realizing it.

Not the story everyone else sees.

The quieter one beneath it.

A person may think they are protecting their family, when in reality they are protecting a secret that has shaped generations.

Someone may believe they are defending their faith, when they are actually defending an identity they inherited long before they were old enough to question it.

Another may spend years chasing success only to discover they have been pursuing someone else’s definition of a life well lived.

Those are the stories that interest me.

The mystery in my novels is rarely the deepest mystery.

The greater mystery is how ordinary people become so accustomed to the stories surrounding them that they no longer recognize those stories at all.

That is why Boaz matters.

Not because it is unique.

Because it is ordinary.

Small towns have a way of preserving stories. Families hand them down. Churches reinforce them. Schools repeat them. Businesses become part of them. Before long, an entire community begins to assume that life simply works this way because it always has.

Of course, this isn’t unique to small towns.

It happens everywhere.

Boaz simply allows me to watch it up close.

As a novelist, I’m less interested in proving someone wrong than in asking a quieter question:

Who told you this was the only story you could live?

Sometimes the answer changes everything.

I’ve come to realize that this question has quietly followed me through every Boaz novel. The crimes, the secrets, the courtroom testimony, the church conflicts, the family histories—those are not the destination. They are the circumstances that force people to stop long enough to see themselves more honestly.

When that happens, the story changes.

Not because someone else rewrites it.

Because the character finally recognizes the story they have been living all along.

Perhaps that’s why I keep returning to Boaz.

Not because it is a place filled with extraordinary people.

But because it is filled with ordinary people whose lives matter.

People very much like us.

And I suspect that’s why stories matter in the first place.

A good novel doesn’t simply entertain us for a few hours.

It quietly interrupts the story we’re already living.

When we close the book, we return to our own lives carrying a different question than the one we had when we began.

Sometimes that question stays with us.

Sometimes it changes us.

And occasionally, it helps us recognize the story beneath the story.

Beemgee/Character/Task

In early September, we embarked on a long and detailed review of a wonderful story development tool known as Beemgee (fyi, that’s also the name of the company that created the tool).

Beemgee’s focus is both plot and character. We started with character. The three attributes we’ve considered so far are external problem, want, and goal. Today, let’s look at task.

Simply put, task is what the character has to complete to achieve the goal and solve the external problem. Task is all about what a character does, his actions. It’s not about what’s going on inside him. Rather, it’s about his external world and how he behaves toward it.

Think mission. Rarely does a character have to complete one task. A mission, say, to travel to the deep, dark cave and destroy the dragon, is comprised of a series of tasks. For example, the hero might have to investigate the cave’s location. He might have to acquire special supplies and weapons. He might have to enlist an ally or two. To accomplish the mission, our hero engages in a multitude of activities.

These actions, including what happens when our hero reaches the cave and engages the dragon, will fill a vast portion of our story plot. This fact should trigger at least a brief moment of satisfaction for us writers.

Think about it a minute (you might want to review the external problem, want, and goal posts (not goalposts). We’ve given our hero a problem he must address (it’s been festering for a while or it hit him out of the clear blue sky). He wants to be free of the problem, thus he sets a goal for himself. For example, he must kill the dragon before he can rescue the princess. Now, we’ve given him a mission comprised of a multitude of steps he must complete before he can achieve the goal and solve the external problem.

See how all this fits? Do you see how your story is developing? Of course, we’re just starting, but it appears Beemgee is a viable way to construct a story worth writing, and hopefully one attractive to our readers.

One final thought. Our protagonist isn’t the only one with these four attributes. Think about your antagonist. Commonly, his external problem is the protagonist and what he’s trying to achieve. Thus, the antagonist’s goal is to stop the protagonist by pursuing a mission filled with multiple steps.

Characters with opposing goals create conflict. These battles are seen all along the path toward goal fulfillment, no matter whose goal we’re talking about. During every action by the protagonist to complete a task (locate the map that reveals the cave), he is faced with opposition, a hardy resistance to his success.

And, everyone knows without conflict, there is no story.

Take out a pencil and start thinking about the task your protagonist must accomplish to achieve his goal. Do the same for your antagonist and his helpers. By the way, does your protagonist have an ally with a somewhat conflicting goal? Will it hinder your hero in some small or large way?

This activity will help you learn more about your characters. Remember, they are defined by the actions they take. Don’t be too dictatorial, you might miss out on how they can surprise you.

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Beemgee/Character/Goal

Let’s beemgee. Beemgee is a company that offers a story development tool of the same name.

Before we can write, we need to know a few things (preferably many) about our characters, and what they’ll be doing.

This is the third post in my Beemgee series. I recommend you read my first two posts, Beemgee/Character/External Problem and Beemgee/Character/Want, before reading about our characters goals.

For now, let’s focus on the protagonist. We know he has an external problem, and he wants to solve that problem. His want is a desire for a future state. His goal is more tangible. It’s a point in time he has to reach. It’s the point at which he solves his external problem.

Readers want to know our protagonist’s goal, how he’s going to solve his external problem. They’re constantly asking themselves, “will Wild Bill reach his goal?” Readers likely won’t buy into our story if the protagonist’s goal is nebulous.

Would you get excited enough to invest ten or fifteen hours of your precious time in a story where the hero’s goal is to “feel better about himself”? Not likely. We want him to stop the serial killer. We want him to win the girl. We want him to discover the vaccine, win the election, or expose the conspiracy that sent an innocent man to prison.

Goals transform a random walk into a chase.

Mihaly Csikszentmihalyi

As you probably suspect. The protagonist goal (to be a fitting goal) takes a while to accomplish. Our hero’s journey, and thus our story’s plot, will comprise the steps he has to take to reach his goal.

It might take the entire novel. Or, our hero may accomplish it by the story’s midpoint. If the latter, the second half of our book will deal with the consequences of our protagonist reaching his goal. Maybe, he realizes, reaching his goal didn’t fulfill an inner need, and there’s something else he needs to do. Maybe he discovers there’s another wall to climb before learning the truth, or finding the princess.

It’s your turn. Take out a pencil and start brainstorming. If you haven’t already, give your protagonist an external problem, and describe what he wants. Finally, give him a clear and definitive goal.

In my next Beemgee post, we’ll consider our protagonist’s task.

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